No Man's Sky embarks on first season of community events
Since its launch on Xbox One and the release of the NEXT update across all platforms, No Man's Heaven has received something of a new lease on life following its rocky 2022 launch. Going forwards, developer Hello Games is looking to go on that momentum going with a fresh set up of community events and even a continued focus on fixing whatever lingering bugs.
In its latest evolution update, Hello Games highlighted some of its current efforts and what it has planned for the future. Starting time up are some updates to its recently launched Galactic Atlas community site. Here's a look at what'due south been recently rolled out the web portal:
- New regional hubs submitted by Side by side explorers, including official community links for those who would like to join, likewise every bit Euclid portal addresses for explorers who would just like to visit.
- Discovery progress for all regional hubs, revealing how many bases have been claimed in each region, as well every bit how much infinite is withal to be discovered. All explorers from community-led factions tin can contribute to their region's progress by uploading their organization and planet discoveries.
- The names of the electric current leading explorers for each regional hub.
- An indication of where the first community research mission is taking identify within the galaxy.
- The last batch of Atlas Rises POIs, completing this archive of memories.
Diving into the game proper, No Homo's Sky giving players some new quests to embark on with its first season of customs events. The first event revolves around players helping Specialist Polo explore a "previously undetected iteration of the universe." Starting today, players who accept completed the commencement Space Bibelot mission can head out to explore and excavate a prepare of strange objects that have appeared in a far-off corner of the galaxy.
Once you've explored the region and excavated the objects, Polo will be able to plough them into half-dozen new base edifice parts, iii decals, a new emote, and a new graphic symbol customization choice. Hi Games promises that this will expand to more than than fifty items over the coming weeks.
Patch ane.58
In addition to the launch of its first community outcome, No Man'south Heaven is rolling out a large patch beyond PC, PlayStation four, and Xbox One. Here's the lengthy list of all of what's new:
- Added user permissions for multiplayer, on a per-relieve slot basis. Settings for visibility, impairment + base of operations editing tin can be customised to employ to all players, friends merely, or no-one.
- Improved the terrain edit saving system, reducing the adventure of terrain regenerating. Further improvements to this system are in progress.
- Improved the visuals of role player starship trails.
- Added archaeology missions to the bachelor pool of missions from planetary NPCs.
- Fixed an issue that could prevent players with very big save games from saving.
- Fixed a number of issues that prevented save games from loading.
- Fixed an issue that incorrectly synced information in multiplayer.
- Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
- Fixed a number of issues around the refiner and general inventory systems. Improved the selection and drop arrangement of inventory management.
- Fixed an issue that caused visual glitches in clouds at college resolutions.
- Fixed occasional crash in geometry streaming when exiting planet atmosphere.
- Fixed issue where deject shadows would interfere with reflection rendering.
- Improved consistency between tessellated and non-tessellated terrains.
- Improved performance when leaving planets.
- Diverse memory savings, improving overall stability.
- Various performance optimisations.
- Fixed an event that could preclude players from going through black holes.
- Fixed an issue where players were able to warp and get stuck on the other side of a portal.
- Fixed an upshot where players were able to enter their freighter base when information technology was non loaded in memory.
- Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
- Fixed an issue that could crusade vast numbers of Scout Drones to spawn.
- Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
- Fixed an result where freighter coiffure would alter race on warp.
- Fixed an issue where role player ships could spawn on the same landing pad in multiplayer.
- Stock-still a number of cases where freighter battles were not correctly synced in multiplayer.
- Fixed an effect where players were not able to land on other player's freighters.
- Fixed a number of issues affecting the interaction with captains of freighters not owned past the player.
- Stock-still an issue that acquired trek length, difficulty and rewards to scale incorrectly relative to the ability of the player's fleet.
- Stock-still an result that acquired players to leave their ships / exocraft while tagging a marker.
- Stock-still an upshot where ships landed on freighters to exist labelled ON PLANET.
- Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
- Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Assay Visor.
- Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
- Prevented players with freighters from warping other players in multiplayer to systems they would go stuck in.
- Stock-still an issue where the freighter dock lights were not correctly lit/unlit when a relieve was loaded on a freighter.
- Diverse text fixes.
If you still oasis't embarked on your own space exploration journey, No Human being'southward Sky is available for as piddling every bit $46 at present on Xbox I, PlayStation 4, and PC.
- See at Amazon
- See at Microsoft
- Come across at Dark-green Man Gaming
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